
In fact, the analog stick is an essential aspect of the game. While holding these notes, I slide the analog stick left and right on my controller to mimic pitch bending. I can also tap and hold the blue and red indicators when the game wants me to stretch out a note. Unsurprisingly, these notes match the rhythm of the songs, pulsing in time with drum beats, chords, and other musical flourishes. Blue and red notes are both activated with one button, while the green notes are assigned to another button. As notes scroll down my screen in time to the music, I can tap along to the blue and red bars, as well as green lines that stretch across the play field. Spin Rhythm XD makes use of a few simple gestures that, when taken together, create a strangely effective simulation of the feelings you get when playing music. I wasn’t convinced that I could feel like I was “making” music, or even playing along with the 15-song soundtrack of modern electronic jams, just by tapping two buttons. Spin Rhythm XD is also unique in that it offers a joyous experience using only two buttons.



Spin Rhythm XD, out this week on Steam Early Access, is a mixture of both styles of rhythm games in a way that makes much more sense than it should. Then you have more technical titles like Guitar Hero that try to mimic the sensation of actually playing music. You have games like Dance Dance Revolution, which rely on the general rhythm of a song to provide players with a guideline to use when dancing, hitting buttons, or however they’re interacting with the game. Rhythm games are an interesting genre, and most fall into one of two categories.
